![]() ![]() Battle scenes may not last very long but it still makes for a completely pointless and ultimately boring diversion. A random backdrop plays host to two sets of sprites, who proceed to throw attacks at each other in an awkward fashion. As each action is usually followed by a several minute cooldown, you will find yourself dipping into the gold pot regularly.Ĭombat is uninspired. ![]() Gold, one of the game’s two currencies, can be spent on removing these wait times making new training opportunities immediately available. #Monster hunter world time sink upgradeTraining itself is a bog standard affair, with cooldowns populating the left side of the screen indicating when next an upgrade can be queued. No other building in your settlement can progress to a higher level than that of the Town Center, and the level it possesses determines your overall rank. The latter acts as your “hub”, and it is imperative that is it is kept in peak condition. Shops, training grounds, houses and most importantly Town Centers require training and upgrades to progress. ![]() In WarFlow, you’re tasked with building, upgrading and maintaining a town and an army. WarFlow, developed by Leekol Inc, isn’t going to blow anyone away with its originality, but how appealing is it to those looking to procrastinate? Not only does it mean we are swamped with bad imitations and cheap cash ins, but those populating offices across the world have an absurd amount of choice when it comes to not working. Their relatively quick rise to super stardom comes off the back of Farmville, Facebook’s notoriously successful social network game. You see them advertised everywhere, each providing arguably the same core gameplay mechanics hidden under a slightly altered skin. The Monster Hunter series, especially World and Iceborne, are absolute fucking masterpieces.I have lost count of how many browser-based real-time strategy games I’ve played. I'm gonna finish crafting all possible armour decorations so I have everything I could need for when Sunbreak releases in a few months, and once that's done, then I can put it on the back seat for a little while to focus on my stories which I desperately need to work on. The skill ceiling on this game is so insanely high I'd put it in the same league as the Souls games in terms of difficulty to learn and get the hang of, because you will get your ass handed to you by every monster you fight. #Monster hunter world time sink fullPlaying Monster Hunter Rise has just been an absolute grand old time from my early days of playing Monster Hunter Freedom Unite on the original chonky PSP (which I still have along with all my game data the charging port fucked itself because the pin broke off).īetween World and Iceborne which I picked up because "Hey, I remember that game, I'mma go give it another try" AND I FUCKING OPENED UP PANDORAS GODDAMN BOX' with all the kid memories of fighting dragons and wyverns with my beloved weeb stick and now that the Sunbreak DLC has been announced probably don't expect many updates from me for a while, but that's not to say I won't at least try to get out something before Sunbreak drops and I become some kind of recluse that hisses when his bedroom curtains are pulled open to reveal chip packets and energy drink cans strewn everywhere.īut in any case, right now my main goal in base Rise is melding a full stack of every single decoration possible in the game completely regardless of whether or not I'll need it since the longsword has always been my go-to weapon, which honestly has taken me the 200 hours I mentioned. 200 hours in two and a half months of one of my favourite games of all time, sorry-not sorry I haven't written a single damned word of anything lately I've just been having way too much fun for what feels like the first time in years that isn't the toxic fucking cesspool that is Overwatch. ![]()
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